Note: like all Legion content, the Antorus raid is not eligible for Legacy Loot rules, and therefore isn’t a great place to farm transmog gear. Still, it’s fun and you MAY get lucky with a loot drop or two!
- Normal: Easier than you’d think. The trick to success is simple: DO NOT destroy the guns during the Apocalypse Drive phases (don’t worry, the actual explosion from the ability is painless). The reason is simple: each time you destroy a gun, the boss increases his already considerable damage output by 20 percent AND starts using Searing Barrage. This means that he will be doing at least 40 percent more damage after you destroy the second gun, IF you survive that long. Thus, it is to your advantage to ignore them completely. You’ll have to deal with Decimation and Annihilation for the duration of the fight, but they don’t hurt THAT bad; you can ignore Annihilation, and run out of Decimation when needed. The most annoying ability by far is Fel Bombardment, which deals a good chunk of damage and tends to bounce you around a lot. You can try to outrun it to avoid a few of the impacts, if you want; I found it easier to just roll with them.
Felhounds of Sargeras
- Normal: a simple tank-and-spank fight with a LOT of incoming damage. Since you can’t keep them separated, they will receive a HUGE damage boost from Destroyer’s Boon. You will be collecting stacks of both Smouldering and Decay (thanks to Burning Maw and Corrupting Maw), so save your biggest defensive CDs for those. There’s a bit of movement required to avoid taking big damage from Consuming Sphere; you can’t avoid Desolate Gaze.
Antoran High Command
- Normal: Don’t try to use the pods. Every once in a while they will actually work, but most of the time jumping in will result in an instant reset. You won’t be able to set up any shields or clear the mines, but those are minor annoyances anyway. Fusillade does negligible damage, even at high stacks of Zeroing In, so the shields aren’t terribly important. The largest source of incoming damage will be melee hits with high stacks of Exploit Weakness. Luckily, this debuff maxes out at twenty stacks, so it’s not necessarily a death sentence. In fact, if you time it JUST right, you can reset the stacks by maximizing your distance from the new commander when Assume Command happens, then Heroic Leaping away right before it makes contact with you. It’s tricky (I succeeded once in three attempts), but it CAN be done. Also, this fight has a LOT of adds, so you’ll be doing a ton of self-healing with Victory Rush. Ultimately, this is a tank-and-spank fight with a lot of adds. Have fun!